Every character and prop, modeled from a sentence
Tenscraft’s generation model doesn’t stop at scenes. It builds the characters, creatures, and props that populate them — rigged, textured, and styled to match your game, in full 3D or stylized 2D.
Illustrative categories — generated asset previews shown at early access launch.
Capabilities
From concept to game-ready asset, automatically
Every model Tenscraft generates is built to be used immediately — no manual retopology, rigging, or texture cleanup.
Full character generation
Describe a character’s role, silhouette, and personality — Tenscraft generates a complete, proportioned model to match.
Auto-rigging & animation
Generated characters arrive rigged and ready for locomotion, combat, and idle animation — no separate rigging pass.
Props, creatures & vehicles
Anything your world needs beyond characters — from a rusted lantern to a full transport vehicle — generated on request.
2D sprite generation
Prefer pixel art or hand-drawn 2D? The same pipeline generates sprite sheets and frame-by-frame animation.
Style-consistent output
Tenscraft learns your game’s established art direction, so every new asset belongs in the same world as the last.
Iterative refinement
Ask for a different silhouette, palette, or material and Tenscraft regenerates the asset without losing the rest of your scene.
Generate from a reference
Drop in a sketch, mood board, or reference photo alongside your prompt — Tenscraft uses it to guide proportions and silhouette.
Instant variations
Generate several takes on the same character or prop at once and pick the one that fits, instead of committing to the first result.
Production-ready output
Every model ships with clean topology, optimized UVs, and PBR materials — ready for real-time rendering, not just a preview.
Style continuity
Your game’s style, remembered across every asset
Tenscraft tracks the visual language your project has already established — proportions, materials, color palette, and mood — so a character generated on day thirty still belongs next to one generated on day one.
Give your world a cast worth exploring
See how scene generation and model generation work together in the full Tenscraft pipeline.
