TenscraftTenscraft
AI model & character generation

Every character and prop, modeled from a sentence

Tenscraft’s generation model doesn’t stop at scenes. It builds the characters, creatures, and props that populate them — rigged, textured, and styled to match your game, in full 3D or stylized 2D.

Character
Weapon
Creature
Vehicle
Environment
Prop
NPC crowd
Hero characterRigged & animated
Companion creatureStyle-matched
Enemy variantUnique silhouette
Environment propSet dressing
VehicleFully modeled
Weapon setVFX-ready
NPC crowdBatch-generated
Boss creatureOne of a kind

Illustrative categories — generated asset previews shown at early access launch.

Capabilities

From concept to game-ready asset, automatically

Every model Tenscraft generates is built to be used immediately — no manual retopology, rigging, or texture cleanup.

Full character generation

Describe a character’s role, silhouette, and personality — Tenscraft generates a complete, proportioned model to match.

Auto-rigging & animation

Generated characters arrive rigged and ready for locomotion, combat, and idle animation — no separate rigging pass.

Props, creatures & vehicles

Anything your world needs beyond characters — from a rusted lantern to a full transport vehicle — generated on request.

2D sprite generation

Prefer pixel art or hand-drawn 2D? The same pipeline generates sprite sheets and frame-by-frame animation.

Style-consistent output

Tenscraft learns your game’s established art direction, so every new asset belongs in the same world as the last.

Iterative refinement

Ask for a different silhouette, palette, or material and Tenscraft regenerates the asset without losing the rest of your scene.

Generate from a reference

Drop in a sketch, mood board, or reference photo alongside your prompt — Tenscraft uses it to guide proportions and silhouette.

Instant variations

Generate several takes on the same character or prop at once and pick the one that fits, instead of committing to the first result.

Production-ready output

Every model ships with clean topology, optimized UVs, and PBR materials — ready for real-time rendering, not just a preview.

Style continuity

Your game’s style, remembered across every asset

Tenscraft tracks the visual language your project has already established — proportions, materials, color palette, and mood — so a character generated on day thirty still belongs next to one generated on day one.

Low-poly stylized
Painterly 2D
Realistic 3D
Pixel art
Voxel
Hand-painted
Anime-inspired
Isometric

Give your world a cast worth exploring

See how scene generation and model generation work together in the full Tenscraft pipeline.